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Rules & Fairness

The intended game rules and the current pre-launch access state.

Updated 13 October 2026 · Pre-launch site

Current access

The playable app is not available on this site. Enter app, Play, and earlier game-entry links lead to the waitlist screen. Submitting the interest preview does not grant access.

The development prototype

Each round is solo and free. Place up to eight pieces on the platform. A placement counts when the simulation settles. Each counted placement adds 10 points, up to a maximum of 80.

After a counted placement, Lock score ends the run and records the score. Completing all eight placements locks it automatically. A piece that falls beyond the play area or remains overturned ends the run at zero. A placement unresolved after ten simulated seconds also ends the run at zero. No score is recorded for an abandoned, unfinished run.

What determines the outcome

The development prototype uses Matter.js physics and a fixed sequence of piece dimensions. Placement, collisions and the tower’s balance determine the result. There is no hidden random failure roll. Ordinary physics continues when decorative motion is reduced.

When the page is hidden or an in-game help or restart dialog is open, the demo simulation pauses. While a piece is settling, additional drops and score locking are unavailable. Practice has no entry-time multiplier.

Local records

Completed, locked and fallen rounds are recorded on this device, up to 100 runs. The personal leaderboard shows up to ten locked or completed runs. Scores can be edited by someone controlling their browser; they are unverified and have no monetary value. Clearing browser storage removes local records.

Fair competition is a separate step

A public paid game needs server-side or independently verifiable score validation, rules for automated play, a defined piece sequence and attempt policy, and a published dispute process. None of those guarantees is supplied by this browser-only demo.

Proposed paid-round rules

The concept uses a 24-hour entry window, 1.5× / 1.2× / 1.0× entry weights, and a separate reward pool for every round. The current illustration assumes 5 USDC entry, a 90% reward allocation, 10% operating fee, a minimum of 200 entries and a maximum of 1,000. These parameters are not live and may change before launch.

If the minimum is not reached, or every player ends with zero points, the proposed round is void: entry fees are refunded and the operating fee is waived. Network fees are separate. Any sponsor funds for a void round return to the sponsor.

Before paid entry opens, the final rules must state how attempts, score verification, timeouts, disputes, refunds, claim periods and rounding are handled. The browser demo does not establish those rules for a paid service.

Current limits

No smart contract has been deployed for this game. No funds are held, no token is issued, and no code audit or anti-cheat certification is claimed. Wallet limits alone would not establish that each participant is a different person.